References


 * Facilitate and Inspire Student Learning and Creativity**

Shelly, G. B. Vermaat, M. E. (2008). //Discovering computers//. Boston: Course Technology

Merriam, S. B. (2001). //The new update on adult learning theory//. San Franciso: Jossey-Bass.

Merriam, S. (2004). The role of cognitive development in Mezirow's transformational learning theory. //Adult Education Quarterly, 55// (1), 60-68.

Cranton, P. (1996). //Professional development as transformative learning: New perspectives for teachers of adults//. San Francisco: Jossey-Bass.

Franz, N. (2007.) //Adult Education Theories: Informing Cooperative Extension's Transformation// Retrieved September 20, 2008 from [] Nottingham, Mark(2001-2009). //RSS Tutorial// Retrieved September 20, 2008 from []

Commoncraft (2009). //Videos on Technology In Plain English.// Retrieved September 20, 2008 from []

Educause (2009). 7 Things you should know about series. //Educause Learning Initiative//. Retrieved September 20, 2008 []


 * Design and Develop Digital-Age Learning Experiences and Assessments**

[|Delaware Center For Educational Technology] (2005). //Computer Skills Growth Chart//. Retrieved September 20, 2008 from []

Dodge, B. (May 2001). //FOCUS: Five Rules for Writing a Great WebQuest//. Learning & Leading with Technology.

Dodge, B. (2004). WebQuest. Org. //The webquest page.// Retrieved September 20, 2008 from []

Edutopia: George Lucas Educational Foundation (2009) Core Concept: Technology Integration //: Why Integrate Technology into Curriculum.// Retrieved September 20, 2008 from []

ISTE (2007). //National Educational Technology Standards (NETS)//. Retrieved September 20, 2008 from [], [], []

ISTE (2007).//Technology Standards for School Administrators (TSSA).// Retrieved September 20, 2008 from []

Partnership or Twenty-first Century (2004). //21st Century Skills//. Retrieved September 20, 2008 from []

Verizon (2008). //Thinkfinity.// Retrieved September 20, 2008 from [|http://www.thinkfinity.org]

Peterson, C. and Koeck, D. (September 2001). //When Students Create Their Own WebQuests//. Learning & Leading with Technology.